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Hello! Thanks for putting together this project, performance on my (non Ti) 1080 seems remarkably good!
One thing I'd love to see is the ability to stream capture audio from an application rather t…
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Capturing audio from multiple sources would be beneficial for cases like VoIP, remote conference, etc.
Here is an example implementing that feature https://github.com/AowerDmax/Simple-Interview-Aud…
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Hi,
Firstly thanks if you read this and you can help me.
I don't know why, but with my models that i trained i can only convert audio recording from audacity.
When i try to use a downloaded audio l…
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Hello!
I am trying to listen to the audio recorded by the ESP32, but it just sounds like a bunch of clicks. I looked at the raw audio data with Audacity and the audio waveform indeed is almost exclus…
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I use a Universal Audio interface and could not get quick recorder to record any audio from the device. There needs to be an input selector to choose which inputs should be included in the capture.
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I am trying to capture audio from SmartTube playing on an Android device using [sndcpy](https://github.com/rom1v/sndcpy) (PC) but the problem is that SDKs below and including Android 9 [do not](https:…
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hi great work here
i'm working on https://github.com/mediar-ai/screenpipe
i'm trying to use macos audio output capture without crashing computer but:
https://github.com/svtlabs/screencapturek…
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LÖVE provides API to capture the graphics after the frame is rendered, but is there a way to capture the audio after it's mixed?
I can't find such API in LÖVE, so maybe it's worth looking into Open…
tpimh updated
3 weeks ago
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I have a half-dozen different machines here with versions of CapFrameX ranging from 1.7.2 beta all the way up to the latest 1.7.4 beta. Notification sounds do not work on a single one of them.
**St…
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Using the latest version of the GUI, there is no audio playback during capture. Audio will be present in the resulting file, but it's difficult to monitor the recording process without being able to h…