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**Description**
The problem came from the modification of the `CalculateVolume` function in the script `SwimmingDEMApplication/custom_functions.h`. The threshold to consider the element volume bigger…
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### Detailed description of your suggestion
One of my favorite ways to do level design is by using a tool like TrenchBroom and using basic cubes and then combining them to make more complex shapes by…
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At the moment the resolution of Resampling for the Simple mode is limited to around 600 units (faces/vertices I believe). In some cases this might not be enough to render the DEM in sufficient detail.…
fnorf updated
6 years ago
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There are several stl meshes in the directory 'examples', with the suffixes of 'mc' or 'mps'. I understand meshes named with 'mps' are the inputs of your algorithm, while ones with 'mc' are the output…
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Let's put a grab bag of small improvements here as we come across them (but bigger than "lets just fix this right away as we encounter them). Can split into separate tickets if some of these turn out …
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This is obviously not a very likely scenario, as we run on meshes much bigger than this, but it may be a useful case for testing computational intensive modules (and writing unit tests etc).
The cr…
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**Is your feature request related to a problem? Please describe.**
A common problem we are experiencing with users using MuJoCo with iCub models (see https://github.com/robotology/icub-models/issue…
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When using glTF for design-time (Editor) import, there's no option for Unity mesh compression (like there is for other formats like FBX). Meshes and thus assets/asset bundles become potentially much b…
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I'm not sure whether I should label this as a bug or as a feature request ;)
This mostly concerns using moveit with `rosbag play --loop`. Because the MoveIt displays reset the robot model on every …
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Octree structure where you can insert, remove and check collision between meshes.
E.g.: Moving Sphere/Capsule:
`bsp.check(Vector3 oldPosition, Vector3 newPosition, radius);`
Dynamic size is a m…