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**Describe the bug**
Seems that when importing a .glb file at editor time, the textures are imported as DXT1 (on Windows at least). When building to Android, it looks like they stay DXT1 and get unpa…
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I would like to volunteer myself to add the following palette format support:
1. Adobe Photoshop Color Swatches (.aco) - **READ/WRITE**
~2. DeluxePaint (.lbm/.bbm) [yes, the old school bitmap grap…
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This file hangs JackCompiler 2.5. It gets stuck in a CPU intensive loop that is not allocating any resources.
```
/***********************************************************************
File: Hang…
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### Describe the project you are working on
Tool applications for desktop.
### Describe the problem or limitation you are having in your project
Standard icons usually come in black, which ca…
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**Describe the bug**
I’ve been experimenting with the new wxBitmapBundle and FromSVG support and have run up against a display issue with bitmaps associated with wxMenuItem. The issue I observe is …
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This is a master ticket for tasks related to *decoupling game compilation from the Editor*. The final goal is to have **a minimal set of standalone tools enough for compiling a game data package** fro…
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For example, a selector file like this:
`
`
pass it into the method : **editor.setBackgroundResource(R.drawable.post_et_selector)**
cause crash:
java.lang.NullPointerException: A…
pwcat updated
5 years ago
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### Why this would be helpful
sometimes i wanna export scratch sprites and costumes, but when i use remove bg, the screenshot quality is pretty.. bad... to say the least
so an HD png sprite/costume …
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### Why this would be helpful
What if you need to add a sprite, say a sword that swings around a dome, but you need the diameter of that dome?
### How this addon works
This would add a button…
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### Expected Behavior
Select tool should act as if all shapes are on one flat raster layer
### Actual Behavior
With undo, you can get to a state where there are shapes on the vector layer, but yo…