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https://github.com/textmate/blitzmax.tmbundle
The TextMate bundle uses environment settings to compile projects, not just buffers. Thanks to `.tm_properties` files, these can be set per directory/p…
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```
What steps will reproduce the problem?
1. Attempt to run samples/Max2d.bmx
What is the expected output? What do you see instead?
(Error output attached)
What version of the product are you usin…
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There are some issues with the structure of some of the modules, which makes them not really proper modules in a typical BlitzMax sense.
For example :
- arraylist module requires arraylist.bmx.
- You…
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When I click in BlitzMax-NG MaxIDE at the right navigationmenu on **Modules-User Input- Keycodes** I get this wrong formatted help-page:
![grafik](https://user-images.githubusercontent.com/82944421…
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does my system have all of the dependencies?
it appears it has been several years i thought maybe its deprecated with later versions of blitzmax ng.
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**Describe the bug**
gcc complains that the gzlib library complains about macro definitions related to LSEEK.
**To Reproduce**
Download the archive and run the 'run_me_first.command'. Around 63% …
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I'm using vanilla and get 'C:/BlitzMax/bin/ld.exe: cannot find -liphlpapi'
I tried to change liphlpapi to iphlpapi but then some other error encounter
luk22 updated
3 years ago
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There is no wrapper for b2Shape->TestSegment function which is needed badly :(. I found only commented out empty Method in box2d.bmx
I'm using standard Blitzmax
luk22 updated
8 years ago
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I downloaded bah.mod and extracted it to the 'mod' folder of BlitzMax,
I get compile error one Windows :
[ 6%] Compiling:CEGUIRenderedString.cpp
In file included from C:/BlitzMax/mod/bah.mod/ceg…
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For now BMK puts precompilates of sources into the ".bmx" folder regardless of whether you compile something with legacy or NG.
Sometimes I compile stuff with legacy as it contains less (or "other"…
GWRon updated
5 years ago