-
the icons float besides the car and not onto the bones
![image](https://github.com/user-attachments/assets/6d7dee07-b4b9-4f5c-b2ae-3208065244d9)
I re downloaded the code and tested it as is
-
_From [StOrM36...@gmail.com](https://code.google.com/u/106710417283580800023/) on May 10, 2012 02:15:12_
What do you need to do? import sprite parts like arms, legs, head, upper torso, lower torso, e…
-
Hello, I have multiple fbx files, one contains the base model and mesh/bones. the others have just the animations with the bones. Is their a way I can combine them? This is a paid asset I bought from …
-
Blender bones have a property [`deform`](https://docs.blender.org/manual/en/latest/animation/armatures/bones/properties/deform.html) that determines if the bone deforms any vertices/geometry.\
The SM…
-
### Description
Setting limits for the joints for the CCD IK solver configuration does not seem to have effect.
The first link seems the one affected.
### Reproduction steps
1.Set the limi…
-
```
['Lung',
'Bronchus and lung',
'Hematopoietic and reticuloendothelial systems',
'Cervix uteri',
'Breast',
'Skin',
'Other and ill-defined sites within respiratory system and intrathorac…
-
The skeleton has multiple root bones when adding additional bones from the skinning information.
-
Working on updating bones for jumpy - after updating bones with #475, controller on wasm seems to not map inputs correctly. The confirm / back buttons seem mixed up. Or some other issue, seems broken,…
-
### Minetest version
```true
5.8.0 ?
```
### Summary
Possible regression or edge-case loose end of #2813 aka "hat lag"
Under some circumstances, an attachment will lag behind its parent …
-
Can you upload an extended and improved IGI 1 *.IFF file format documentation with headers TLST and BORH, and do IFFs contain bones? The IFF file format provided by Artion Rotari is too small.
https:…