-
I try to use liquid fun. GetPositionBuffer doesn't return a list:
```js
const positions = particleSystem.GetPositionBuffer();
console.log(positions[0]);
```
I prints `undefined`.
B…
-
```
What steps will reproduce the problem?
1. In Android application, instantiate a new World object
(com.badlogic.gdx.physics.box2d.World)
2. Receive error when attempting to run on phone (HTC Desir…
-
I tried to benchmark the follwing environments ['BipedalWalker-v2', 'BipedalWalkerHardcore-v2', 'CarRacing-v0', 'LunarLander-v2', 'LunarLanderContinuous-v2'] using ['A3C', 'DDPG', 'TD3', 'SAC', 'PG',…
-
hey @photonstorm
what's the long-term plan for this repo?
will it remain a prototype?
will it become an independent lib?
will it be the new physics engine of phaser 4?
i really like how ti…
-
```
I just discovered that pybox2d builds perfectly for Python 3. At the attempt of
using it, Python 3 complains about dict.iteritems() not being implemented. This
is used in Box2D.py in __init__. I…
-
#### Issue details
The FixtureDef class seems to be missing the restitutionThreshold variable somehow, others such as shape, density, friction and restitution are all there.
I checked the source…
-
Hey griffpatch. I've noticed your Box2D physics extension can't handle the polygon collision type anymore, so concave objects don't work properly. Can you fix it so the extension supports concave obje…
-
Our current naive implementation won't work for long.
It shouldn't be such a problem, given @Adman's current experience with xlcteam/py-soccersim.
Right @Adman ?
mrshu updated
9 years ago
-
```
What steps will reproduce the problem?
1. In Android application, instantiate a new World object
(com.badlogic.gdx.physics.box2d.World)
2. Receive error when attempting to run on phone (HTC Desir…
-
Hi! First of all thank you very much for all the work implied in this project. It looks promising! 😄 💙
A while ago [I made a game](https://youtu.be/oHuUHMiPE5A) with libGDX and Box2d, using Box2d…