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Current Status: Shipping with 48 hours on each video to move quickly and have the game out for initial feedback
To do: Enable infinite time on each video to have possibilities of longer gameplays
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# ICRC-82: Shared ecosystem canisters
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* [ICRC-82: Shared ecosystem canister…
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**Note:** We decided to use one method for [getting a delegation](https://github.com/dfinity/wg-identity-authentication/blob/main/topics/icrc_34_delegation.md) and will therefore use this to track htt…
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Challenge 1:
Canister URL(s): - issue redeem cycle
OR
Repo URL: https://github.com/beecoder77/azle-react
Oisy wallet principal: dbryv-fxjm2-nmrfd-ptvqh-qft5f-haz2k-ygqp4-kklhi-fixl2-ftvwo-ba…
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Found this implementation bug on accident. My archive canister ran out of cycles, when cycles were readded I noticed a duplicate batch of transactions in the archive.
The theory is, it got up to 2…
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currently canister traps in most cases, we should follow cketh minter approach for error handling
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We will need to replicate the pump.fun UX on icpump.fun
Key features to be supported:
- [x] New tokens being created
- [x] Create Token CTA
- [x] List of all tokens with the "Create by", "Descriptio…
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Consider the following code with `Child1` and `Child2` being actor class that have identical Candid interface, but different implementations:
```
import Child1 "Child1";
import Child2 "Child2";
…
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In my opinion, the logic of this package is wrong:
If a child canister happens to drain to zero, it can't request more cycles, because it can't do anything.
Therefore I propose the following ide…