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There should be a battle timer (a clock that, when it runs out, forces end turn/pass) in multiplayer matches
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# Introduction
Dans le cadre de la formation de Mons.
L'idée est de vous préparer à travailler dans l'industrie de la création de jeux vidéo.
Nous sommes de nombreux formateurs.
J'ai une s…
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From http://www.cheapass.com/bpu/butnmult.html
Button Men: Multi-Player and Tournament Formats
Below is a collection of the multiplayer variations and tournament formats that have crossed our e-desk…
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## Game Name
Chess.com
## Description
As i so in your repo. there is a chess game with Ai moves , i wan to add multiplayer chess game
where 2 player can make move and there should be classic ch…
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Hi all! Sorry in advance if this is a dumb question. Is it possible to play a DOS game over network even if it doesn't have a network multiplayer option?
For example [Arcade Volleyball](https://en.…
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**Is your feature request related to a problem? Please describe.**
There are multiple available textures sets, for cards, tiles, dice, and so on. For example, different card patterns from GNOME and K…
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It's almost possible to write a generic AI using the existing framework, but there are two problems:
1. There's no way to enumerate legal moves. The ability to pass arbitrary arguments to the moves…
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I played on hard, loose, large map and the game ended in a 'stalemate' because the highest level units would not engage witg each other. The other game allowed you to fight other 'barons' under certa…
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# Build Challenge
*Phase 1 of our 3 part "Built to Explore - A Dream of the Future" Hackathon*
## Prizes
- One (1) **$5000 Grand Prize**
- Two (2) **$2000 Podium Prizes** | 1 reserved for a new …
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# Context
While attempting to set up the additional client/server plumbing to enable https://github.com/boardgameio/boardgame.io/issues/723, I ran into a handful of issues with the underlying data …