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https://github.com/tildearrow/furnace
This is a tracker for composing chiptune music with various soundchips. Seems to be SDL2 based so it should not be too difficult
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I have played around with hUGETracker and OpenMPT a littlebit, and was wondering: Wouldn't it make more sense to rather built .uge support into OpenMPT than to develop a completely new tracker from sc…
sttng updated
2 years ago
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You've done some great things with this project, so thanks for improving it. My one quibble is that when the Frequency Delta Slide gets too wide (too close to zero) it moves that whole section around.…
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Maybe something like OpenMask, ChipFurnace, OpenChipTuner etc so it would be easier to stumble upon your project or find tutorials in future.
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I'm sorry if this has already been requested, I couldn't find it if so, at least with it's own request, I think I've mentioned it in a comment. Which is kind of baffling, I would think this would be o…
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Sound effects would breathe some life into the game as it feels hollow without it. Since these are retro style games, even simple sounds would suffice as it'd give feedback to what is happening on scr…
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Thank you sdima1357 for the great work.
Is there any chance for a MIDI class driver to be developed ?
Thank you.
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Hello! I've been using this library to write my own chiptune tracker, and things have been going pretty well, but I've noticed an issue that occurs when using `BKSetPtr()` to set the tick rate of the …
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I assume it's possible to use this library to enter in manual compositions. More or less, "can this be used kind of like chiptune tracker software, but entering in music through code instead"?
How…
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Exactly what it says on the tin. The ability to open FTMs does work, but many _many_ commands don't work, and some songs straight up just don't sound right at all, due to the lack of feature implement…