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Hello again :wave:
Whenever my player is on a wall (Say, facing vertically) and i move into the wall and move down or up at the same time, the player gets "locked" into place. Also, the wall entities…
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### Mod Loader (Required)
NeoForge 21.0.167
### Minecraft Version(s) (Required)
1.21
### Mod Version(s) (Required)
21.0.0
### Minimal Setup
Yes
### Notes (Required)
Install …
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First and foremost, thank you for the great work. I have been experimenting with the simulator and I seeing some behavior during driving where sometime there are just random jolts that shake the rover…
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Services and ServiceFetchConfigurations that are used in a Form via a FormVariable need to be added to the export and import of a Form.
Resolution of import collisions should be in line with other im…
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### Description
When profiling I noticed that we spend a lot of time with collision checks between the octree/octomap/occupancy_map and various meshes (both robot and attached objects). Looking at …
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**Is your feature request related to a problem? Please describe.**
Hashtables are an important concept in data structures, It has a huge number of applications . Linear probing and hashtable chaining…
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With the recent collision refactor, there is support for angled collisions in the collision resolution strategy. The engine logic does not quite support this yet, however. We should support angled obj…
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Do we need a new one?
What would be needed?
┆Issue is synchronized with this [Asana task](https://app.asana.com/0/158493230868429/158493729500991)
Vatyx updated
7 years ago
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* user should control the all-red phase duration as well
* detect collision on junction (sound)
* maybe use traffic_light_unregulated to get even more collisions (avoid link leader checks)
Migrated f…
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Various hotfixes. Hovercraft physics improved.
Changes:
- Graphics, audio, player setting reset, you will need to re-input those.
- Adaptative Collision Lattice resolution: smaller entity will …