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Its been a while since I did the research, but iirc the browser-based emulator used for Commodore 64 development also supports the VIC 20. I'm not sure how difficult this addition would be or what ass…
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I just plugged my Commodore CBM-II B128-80 to my analog board. Loaded YUV firmware (not 100% clear in the doc btw) and tested profiles.
The best working one is the "Apple II", 60Hz, but I get a fli…
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Hello.
First of all, I want to thank you for your amazing launcher app. It a pure gem to manage and launch games without going to retroarch or adrenaline.
I would like to point out some things:
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Only is showing the first 2 Categories My Config is below
[VehicleSpawner]
DisabledVehicles = {policeb, police2}
CommandName = vs
[CIV: Civillian]
taxi = Ford Falcon Taxi
taxi2 = Toyota Cam…
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### Paste the command
`npx -y igir clean link report --cache-path Data/IGIR/IGIR.cache --clean-backup Unsorted/Backup --dat Data/IGIR/No-Intro --dat Data/IGIR/Redump --dir-dat-name --input Games --in…
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I would like to request the ability to create 340k .d71 image files from Commodore 1571 double-sided GCR-encoded disks.
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Hi,
it's me, I'm back - the guy with the interest in Commodore 1581. ;-)
I did some read tests last year, please compare https://github.com/davidgiven/fluxengine/issues/95.
But now I want to tr…
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Not an issue, but thanks!
And here I was wishing I could adapt the Mechboard 64 to the Commodore 16 or LittleSixteen, only to find that you did it already!
What would you think about a version w…
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Hi,
This is my log:
It seems that it found the first game, but after that I have the error for every games in the folder and they don't show up.
Thanks,
Found /c64\1942.d64
(Filename: C:\…
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As the Commodore 128 keyboard connector has 5 extra pins (than a 64) can we connect those to spare GPIO pins on the PI ?. i.e. 9,10,11,14 and 15 ? This would mean we could use the extra keys on a …