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### Discussed in https://github.com/Markemp/Cryengine-Converter/discussions/87
Originally posted by **Kjasi** July 30, 2021
So when testing my IVO fix today, I found something interesting; m_c…
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### Will Pay for Logic
@Personwithhat Would you be willing to help me compile CryEngine `5.6.7`, including`Sandbox`?
I'll pay you (hourly even, idgaf) if you teach me how you did it so I know for …
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Having a central dedicated machine that handles the build process, build and release assets, source code hosting, and documentation hosting allows flexibility and is essential for any large scale deve…
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So I grabbed this version of the plugin: https://github.com/omggomb/Plugin_SDK, then followed the manual installation instructions in the wiki, then followed through your youtube tutorial here: https:…
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Weather sim example(snow,rain,sun,cloudy)and full day cycle mornight,night
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Hello again,
I know that the original developer has passed but was not sure if you had picked up any development on this, or were you just posting for Zuen to keep it online.
I really like the q…
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**Describe the bug**
I tried converting a head model from Kingdom Come: Deliverance, and it throws me a Version 802 of ChunkCompiledMorphTargets is not supported error with any head I try.
**Sampl…
f7cjo updated
2 years ago
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This demo was an excellent introduction to the new Godot 3.0 rendering engine. Thank you for providing it! This "issue" is really just a new feature suggestion.
On my dual 4K monitors with a GTX97…
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The code that implements the specular map usage in the renderer looks like this currently:
```
double spec = std::pow(std::max(r.z, 0.), 5+model.specular(uv));
```
Unless I misunderstand it d…
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Hey
i saw your old post again . here :
http://discuss.cocos2d-x.org/t/extension-for-3d-rendering-using-horde3d/7879/8
what is the status of this port ? is it working ? or did you moved to implement…
meiry updated
7 years ago