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I have run `sudo python2 setup.py install` under `torch/marching_cubes/` to install marching_cubes.
Then, I run `python2 test_scene.py --gpu 0 --input_data_path ./data/mp_sdf_vox_2cm_input.zip --targ…
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According to my testing, this only happens when cubes are dropped onto a fizzler (which must be deactivated separately to get the cube), but apparently when cubes are dropped onto a fizzler, every sec…
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Not really an issue, but a place to record+discuss potential solutions to #5369
Initial approach is code for workaround, but given #6163 can hopefully develop into optional or automatic operation …
pp-mo updated
3 weeks ago
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![painter looks at me thru an ellipse in black mesh as deep as the universe](https://user-images.githubusercontent.com/949985/50427023-58ff2480-0851-11e9-92ff-92b21b862eff.jpeg)
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theres a white cubes in the background
im playing normally and...
![image](https://github.com/user-attachments/assets/24ef2f1b-21b5-442d-958c-be27cbac3047)
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**Feature description**
An ice cube that can melt by shrinking until its gone. It should also be able to treat human burns.
**Feature purpose**
To... be 'cool' ;)
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Functions to:
- extract a sub-cube spatially & spectrally: ra,dec,extent
- collapse N channels or average/bin over N channels
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Very cool for generating a simple BVH and generating terrain.
Each cell can contain up to 4 tris, is there a way to do an intersect with just knowing the 8 neighbors that isn't scary performance?
Th…
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user feedback from v3 beta test
This is to support rotated cubes such as RA-Channel-Dec.
The backend needs to be able to recognize such cubes and generate proper file info.
The companion fron…