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Nielsbishere
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igx_raytracing
Compute raytracing using igx
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Marching cubes
#23
Nielsbishere
opened
4 years ago
2
Procedural textures + band limiting
#22
Nielsbishere
opened
4 years ago
0
RTAO
#21
Nielsbishere
opened
4 years ago
0
Atmosphere
#20
Nielsbishere
opened
4 years ago
0
Caustics are cool
#19
Nielsbishere
opened
4 years ago
0
Cloudsss
#18
Nielsbishere
opened
4 years ago
3
Add skybox equirect
#17
Nielsbishere
closed
4 years ago
0
Add accumulation to output
#16
Nielsbishere
closed
4 years ago
0
Refactor
#15
Nielsbishere
opened
4 years ago
0
Omni/equirect: Camera direction
#14
Nielsbishere
opened
4 years ago
0
Output type: Cubemap
#13
Nielsbishere
opened
4 years ago
0
Add recording
#12
Nielsbishere
opened
4 years ago
0
Cubes and triangles are wacky
#11
Nielsbishere
closed
4 years ago
0
DoF
#10
Nielsbishere
opened
4 years ago
0
Glossy reflections
#9
Nielsbishere
opened
4 years ago
0
Separate or combine parts of rays
#8
Nielsbishere
closed
4 years ago
0
Shadows: Use packed shadow rays
#7
Nielsbishere
closed
4 years ago
0
Optimization: Clustered lights and geometry
#6
Nielsbishere
opened
4 years ago
1
Resolve NaN in output
#5
Nielsbishere
closed
4 years ago
0
Consistent object ids
#4
Nielsbishere
closed
4 years ago
0
Cube intersection: Normals
#3
Nielsbishere
closed
4 years ago
0
Reprojection
#2
Nielsbishere
opened
4 years ago
1
Soft shadows
#1
Nielsbishere
opened
4 years ago
0