-
Hello all,
This is a continuation of this [bug report](https://github.com/diasurgical/devilutionX/issues/4452#issuecomment-1100277829) but with a focus specifically on just the LibRetro shader supp…
-
I successfully used your DDrawCompat to promote the good old SEGA emu (Kega) Fusion. I needed a DDRAW fix or in fullscreen was horribly sluggish and jittery (and I got a 4090 laptop + i9-13980HX), eve…
-
# Compatibility Report
- Name of the game with compatibility issues: Fairy Tale About Father Frost, Ivan and Nastya
- Steam AppID of the game: 289320
## System Information
- GPU: NVIDIA GeForce …
-
Whenever I open the app, the actual game's graphics only take up about 1/3 of the screen's total size. This occurs in both windowed and fullscreen mode.
I have tried modifying every setting in the …
-
**Describe the bug**
Similar to #103
I've been running Gothic 1 on Linux via Lutris and launching via Spine I have enabled the D3d11 Renderer Clockwork Edition.
After applying the suggestions …
-
https://forums.libretro.com/t/how-to-force-d3d8-output-for-old-intel-atom/16464
I have an asus eeepc 1015PEM (intel atom N550) with GMA3150 graphics, that has OpenGL 1.x and partial DX9 support. It…
-
Old Stern tables from the 1980's like Flight 2000, Catacomb, etc. are playing audio samples twice, it seems. Not just the VSU voice synthesis samples, all the regular ROM sound effect samples are "do…
N9OZB updated
21 hours ago
-
In _Nancy Drew: Danger on Deception Island_ there is a kayaking section that includes fade transitions between each movement. Currently, there is a minor issue with the transition speed when using `cn…
-
```
this issue is also referenced here:
http://code.google.com/p/ddhack/issues/detail?id=5#c3
I now... see that the branch ddhack_abe addresses this issue as well
but it does not look purposed for …
-
Using sfall's (or high resolution's) dx9 mode results in extreme framerates (300 - 1000+) on modern systems.
This leads to coil whine and heating-up of the gpu, especially when using additional post…