-
```
This is a nice to have feature:
The ability to project an image onto objects.
http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+6&structure=Tutorials
```
Original issue reported on code.…
-
```
This is a nice to have feature:
The ability to project an image onto objects.
http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+6&structure=Tutorials
```
Original issue reported on code.…
-
```
This is a nice to have feature:
The ability to project an image onto objects.
http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+6&structure=Tutorials
```
Original issue reported on code.…
-
```
This is a nice to have feature:
The ability to project an image onto objects.
http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+6&structure=Tutorials
```
Original issue reported on code.…
-
```
This is a nice to have feature:
The ability to project an image onto objects.
http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+6&structure=Tutorials
```
Original issue reported on code.…
-
```
This is a nice to have feature:
The ability to project an image onto objects.
http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+6&structure=Tutorials
```
Original issue reported on code.…
-
It would be nice to have an argument to util.Decal/DecalEx for how many degrees to rotate the decal so they're a bit more flexible.
-
### Describe the project you are working on
A 3D game dynamically spawns decals.
### Describe the problem or limitation you are having in your project
I need to make impact and splatter decals fade…
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If we create a group and save them as smart object the smart object doesn't KEEP the speed of the decal.
I'm using the default fire decal, i changed the speed i added it to a torch, saved as a smart …