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From @Rettoph:
> Hey! Love the mod, it looks amazing. I think i found one bug, not sure if theres a better place to report it.
>
> When landed on either The Mun or Minmus and clicking "Return to…
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This FlickrScrappr only downloads about a quarter of all photostream, like, WHAT THE HELL?
Unfortunately, our methods of getting image ID on each page of photostream does not guarantee that it will…
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Check out the "lightprobe-bug" branch.
Look at the sphere where the light probe is placed. In deferred it shows noise, in forward it does not. This could be an issue with forward rendering, conside…
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Hi,
I was building up a scene with some complex PostFX and was banging my head to understand the reason some of the splat decals on the floor of a well known Unity3D AAA asset disappeared in game.
…
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After reading the source code of Chaplin, I've got some idea to port the router related class to node.js, however as for the view rendering, there will be a lot of work to be done to get it working in…
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In certain locations when shadows are enabled, reflections appear in unexpected places on objects with transparency in the texture.
The reflections also flicker wildly at certain camera angles.
Vi…
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1. open gl support full deferred shading like in directX /shader 2 and /shader 3 effect.
2. advanced block rendering, see below.
下面是一款PS上的掌机游戏的截图:
![image](https://user-images.githubuserconten…
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MSAA seems like a poor choice to rely on regarding the deferred shading setup i have going now.
also it has other benefits, right now i need it to test quality differences with menu rendering.
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## Summary
`@defer` queries are absolute game changer allowing quick partial UI rendering and simple developer experience. However, currently `@defer` queries can only be meaningfully used on t…
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I noticed the Stanford dragon in shadow mapping and deferred rendering samples contains artifacts, see attached.
Would it be possible to upload a new Stanford dragon model?