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Issue:
UWP's poor handling of global keys and gamepad input necessitated the creation of a custom input service, which is not yet as comprehensive as DirectX keyboard and mouse handling.
Questions…
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I want to start a list of some things we'd like to refactor, that we can't really justify doing piecemeal, because of the impact on too many files. When we refactor some things, we touch so many file…
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Hello
It appears the uncompressed DDS files don't parse correctly with the current DDS parser included with Cinder.
The following test app loads DXT1, 3, 5 compressed DDS files but not uncompressed.…
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WICTextureLoader is using "leaky singleton" for WIC factory. As such, it cannot be used in code, where no-leaking is a requirement. I wanted to use it in preview handler Windows Explorer plugin, but I…
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It states the XINPUT1_4.dll is missing if i select the "Load Matti Hietanen's Cinematic Tools (EXPERIMENTAL)" option within the GUI. Maybe it is incompatible with Windows 7?
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Audio failures on Linux are some of the most common reasons for end users to struggle with compiling and running Bevy. This makes for a terrible new user experience, takes a lot of help resources, and…
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Hey there, I`m facing a strange error while trying to set a second shader reource here is my code:
```
m_imageBatch->Begin(DirectX::DX11::SpriteSortMode::SpriteSortMode_Deferred,
m_alphaBlendS…
ran-j updated
2 months ago
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**Summary**
The following code returns `false` on MonoGame UWP when a controller is connected in `Game.Initialize`, but returns `true` in Microsoft XNA:
```
Microsoft.Xna.Framework.Input.GamePa…
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Qt 6.7.0 doesn't handle CMake scripts properly at install command.
When using `qt_generate_deploy_app_script` in my CMakeLists and install, it can't find `qtpaths.exe`. It is trying to find under `v…
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I'm adding this as an issue mostly because I want to do it but I can't commit any time to it yet or rather can't predict when I'll find some time to do it.
However, it should be a good exercise for…
speps updated
4 months ago