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Settings
Renderer: Hardware (OpenGL)
Software Framebuffer: Off
Adaptive Smoothing: Off
Internal GPU Resolution: 4x
Texture filtering: bilinear
Internal Color depth: 32bpp
Wireframe Mode: Off
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This thread is a compiled list of all bugs that are currently visible when using the vulkan renderer thread in comparison with the software renderer.
As a starting point, **every bug should be val…
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- Compression could start in a background thread immediately as the window is open. This could make perceived save time much shorter.
- If compression is done immediately, then we can show expected fi…
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I would like to modify FFmpegSource in such a way that it always resamples 24 bit audio to 16 bit. However, I would also like to tell it to use dithering. I am confused on how to achieve this.
I tr…
fladd updated
3 years ago
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It's not tested, but I _think_ [Floyd–Steinberg dithering](https://en.wikipedia.org/wiki/Floyd%E2%80%93Steinberg_dithering) can be used to enhance the display quality in the terminal, and could also b…
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Augmentations that rely on perlin noise generation are particularly slow, including Letterpress and others.
It would be great if the augmentations taking more time can be made more efficient/leverage…
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Hi there,
great addition to EuroScope!
As you mentioned in the description already: I just wanted to express my interest in having this with a light grey colour (e.g. HTML: #4E5559) to match bette…
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- [ ] This feature is not on the latest version
## Request
I'm trying to build a [super low consumption website](https://homebrewserver.club/low-tech-website-howto.html#get-in-touch), one way is…
dsmrs updated
4 years ago
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Repetitive patterns, in particular patterns that are the result of halftoning or color dithering (e.g. by starting from a GIF file or a high-resolution scan of a print), do not compress very well with…
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Hi,
First of all, big props to the team for creating this marvellous project.
I'm extremely excited to see what the future holds and look forward to experience the progress.
The two functions …