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Bring Vulkan to directx world named UWP!
See: https://github.com/gfx-rs/portability/issues/89
Testing can be done via gfx-portability. I have some old sample ported over to UWP: https://github.com…
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**Version/Branch of Dear ImGui:**
Version: N/A
Branch: e8447dea453fe11c4f7da6512b86f4e039f03261
**Back-end/Renderer/Compiler/OS**
Back-ends: imgui_impl_win32.cpp + imgui_impl_directx12.cpp
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#### Your system information
* Steam client version (build number or date): 1721173382
* Distribution (e.g. Ubuntu): Debian 12
* Opted into Steam client beta?: No
* Have you checked for system u…
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So many new games now come out in DX12, and they could be so much better with some 3Dmigoto magic!
Any chance we get some sweet DX12 support?
Or is it just too hard to be possible?
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I'm using a ScreenSource to record my screen, but the resulting videos are vertically flipped. Removing the part of the ScreenSource code that checks `SystemInfo.graphicsUVStartsAtTop` seems to fix th…
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So ive been trying this in various ways(different windows versions, different version of Easy-GPU-PV, etc.) for many months and I always get it installed and it all seems to work. Until I launch a sel…
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- https://www.3dgep.com/learning-directx-12-2
- [ ] 컨텐트 로드 : 버텍스/인덱스, 쉐이더, ...
- [ ] 뎁스 스텐실 버퍼 로드/리사이즈
- [x] 원근 투영 코드 추가
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Decide whether it should be call a weaver to prevent ambiguity
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Originally reported by , imported from: 3DGameBridge: Implement DX12 Weaver
assignee:
status: In Review
priority: Medium
resolutio…
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its 2023 and RDR2 is still not woking in DX12 mode (which is needed for reshade to work in wine/linux)
Still not working in DX12 mode :(
Software information
Red Dead Redemption 2
DirectX-12
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Code is great, when people can understand it. So, let's make an effort to improve documentation.
The following list will be extended over time:
- [ ] Instruction set exposed
- [ ] Resource toke…