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When working with large scenes, it might be required to switch the viewport to BBox display to retain interactive speed. Whilst USD support "drawmodes" which allow some control over this, it would be …
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I used real poses to reconstruct driving scenes, and dynamic objects were already masked out. I have examined these poses in COLMAP, and they should be correct. Even if the scene is not on a large sca…
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Different from original SDSD datasets with dynamic scenes, we utilize its static version (the scenes are the same of original SDSD) 这里的dynamic 和static version的区别是什么?
另外SDSD_indoor的百度网盘验证码似乎是不正确的
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## 論文リンク
- [arXiv](https://arxiv.org/abs/2011.13084)
## 公開日(yyyy/mm/dd)
2021/04/21
CVPR 2021
## 概要
## TeX
```
@inproceedings{
li2021neural,
title={Neural Scene Flow Fields fo…
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Hi,
First of all, Thanks for sharing your amazing work :) I noticed that in the paper you didn't present the result from the HyperNeRF dataset, I am curious if you did experiments on HyperNeRF data…
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https://huggingface.co/OpenGVLab/InternVL-Chat-V1-5
We introduce InternVL 1.5, an open-source multimodal large language model (MLLM) to bridge the capability gap between open-source and proprietary…
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![Screenshot from 2024-09-07 17-19-51](https://github.com/user-attachments/assets/d41a9073-3337-4213-ba0f-2669d225cee9)
output:
First KF:0; Map init KF:0
New Map created with 1132 points
Shutdown
…
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Hey there,
just a minor inelegance: the scenes' thumbnails as shown in the scene sidebar are too small. Thus the left side of the image starts anew just right of the thumbnail. I think this is due to …
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### **Project Location and Setup:**
This issue will be worked on in Unity by navigating to the following path:
Project > Assets > Scenes > DemoPrincipalScene.
The sword models to be used can be fou…
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### Tested versions
v4.3.dev4.official [df78c0636]
### System information
Godot v4.3.dev4 - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Thu Apr 4 20:32:38 UTC 2024 - X11 - GLES3 (Compatibility) - AMD…