-
```
The AI of Earl is about winning with almost no kingdom cards.
This can be enhanced by these four steps:
1) Buy a chapel if possible and destroy all copper and estates (destroy all
copper till y…
-
I would love to be able to identify what items come from an axe scan (and which version of that axe scan), what come from WAVE, what come through manual testing, which are identified through Accessibi…
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_From @GoogleCodeExporter on May 31, 2015 1:55_
```
The AI of Earl is about winning with almost no kingdom cards.
This can be enhanced by these four steps:
1) Buy a chapel if possible and destroy a…
ghost updated
8 years ago
-
```
The AI of Earl is about winning with almost no kingdom cards.
This can be enhanced by these four steps:
1) Buy a chapel if possible and destroy all copper and estates (destroy all
copper till y…
-
```
The AI of Earl is about winning with almost no kingdom cards.
This can be enhanced by these four steps:
1) Buy a chapel if possible and destroy all copper and estates (destroy all
copper till y…
-
Hi,
is it possible to get an evaluation report of only what actually fails?
As we're moving into automated testing of many pages, it is crucial that reports are as short and to the point as poss…
-
```
Right now all the AIs seem the same to me. (Drew seems to be more competitive
in 3p games with me and Earl, but I'm not really sure why.) It'd be great to
have some explanation of how they're di…
-
```
Right now all the AIs seem the same to me. (Drew seems to be more competitive
in 3p games with me and Earl, but I'm not really sure why.) It'd be great to
have some explanation of how they're di…
-
```
Right now all the AIs seem the same to me. (Drew seems to be more competitive
in 3p games with me and Earl, but I'm not really sure why.) It'd be great to
have some explanation of how they're di…
-
```
Right now all the AIs seem the same to me. (Drew seems to be more competitive
in 3p games with me and Earl, but I'm not really sure why.) It'd be great to
have some explanation of how they're di…