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Build with:
macOS 13.6
Xcode 15.0.1
cocos2d-x v4
EffekseerForCocos2d-x latest (commit f8a286ddc3f4e692fce3c17312288bb6b89bc85c)
Run on:
macOS 13.6
Testing code:
```
auto stencil = cocos2d…
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Is there any way to move emitter via code and have tail effect of particles?
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Hello, kind developer of this awesome program.
We are trying to import an FX file created via Unity
and exported via FBX Exporter (from Unity Package Manager).
I have read your response on this:
…
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I need to delete effect object without deleting manager. I can't do it cause effect pointer has a lot of references and smart pointer doesn't allow to do this.
Or I need to have one manager for one e…
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Hello! I've got a question. Is there any way to localize Effekseer interface? I see Japanese and English only. And I'd like to add another one - Russian. But I cannot understand to what I start with? …
ghost updated
2 years ago
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**Description**
As a content author using Open 3D Engine, I want to be able to create rich particle effects that are well integrated into the physics and lighting systems. Using O3DE's built-in autho…
ghost updated
11 months ago
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Effekseer for DXライブラリにて、SetUseASyncLoadFlag(TRUE)で非同期読み込みを行っているときに、
LoadEffekseerEffect()でエフェクトを読み込むと-1が返されます。
また、SetDrawBlendMode()などを使用して、再生中のエフェクトを半透明で表示させることはできないのでしょうか。
なにか解決法がよろしくおねがいします。…
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Hi
Thanks for this cool library
It would be nice to add Google [ANGLE](https://github.com/google/angle) backend to effekseer. It can take OpenGL ES (2/3) calls and convert them to OpenGL, OpenGL…
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https://github.com/cocos2d/cocos2d-x/issues/18877