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So, ModEngine2 stores it's mods and directory in a totally separate location from Elden Ring (for example, on my Desktop). I have a question.
By clicking on launchmod_eldenring.bat I launch the gam…
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https://github.com/wotupset/ELDENRING/tree/main/%E8%89%BE%E7%88%BE%E7%99%BB%E6%B3%95%E7%92%B0/%E8%8F%88%E5%A6%AE%E7%9A%84%E5%B0%8D%E8%A9%B1/%E5%9C%A8%E8%8F%88%E5%A6%AE%E7%9A%84%E6%88%BF%E9%96%93%E8%88…
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This would make it possible to directly launch custom launchers like the one for elden ring seamless coop mod. https://www.nexusmods.com/eldenring/mods/510?tab=description
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Hello! I have an official copy of Elden Ring (on Steam) that I'm trying to mod. As mentioned on another [issue](https://github.com/soulsmods/ModEngine2/issues/106), the mod engine immediately closes a…
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When i click on the batch file it doesn't do anything
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I noticed when I set my destination directory to place EldenRingBackups in "Roaming/EldenRing" that the logic to grab $userID does not expect an array list. The below should help, but ideally a check …
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First off I really appreciate your assistance of the ER Linux community!
I don't know if you're familiar at all with the DEN/ERPVP scene, but competitive Elden Ring is played using a specific mod. …
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When I use this mod engine 2 together with the seamless coop mod (https://www.nexusmods.com/eldenring/mods/510),
sometimes the game loads the vanilla saves, and sometimes the coop saves.
Seamless co…
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I've done everything as every tutorial has told me, downloaded me2, moved the mods to the mod folder, opened with launchmod eldenring, however no matter what I do I cant get a mod to work that everyon…