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Hello, I was wondering if there was an equivalent to the ebiten example that draws on a transparent window giving the effect of drawing upon the desktop? The relevant relevant code they have is in the…
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After installing the tool and making some very light changes, the game now crashes every time I try to load my saved game. I've attached the readout I get when the game crashes from the Unreal Engine,…
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## \[Optional\] Relevant system information
M1 Macbook Air, Running Macos Ventura 13.3.1
## What you did
While attempting to make a macro recorder app that uses engo to simulate key presse…
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Headless testing of such a low level library might be impossible, or take a lot of work to get started. I'd like to explore getting some test coverage for oto.
The biggest roadblock is testing the d…
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Tiled Map Editor: https://www.mapeditor.org/
Go package for TMX-files parsing: https://github.com/salviati/go-tmx
What to support:
1. Add *.tmx file support for opening with pattern graphics fi…
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I'm not sure if I'm seeing this right, but `EngoEngine/engo/engo_mobile.go` fails to compile on the M1 Mac due to a mismatch in argument counts to `gl.NewContext()`. `gl_gl2.go` uses no arguments, whi…
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Not really sure what's going on here. I thought openFile was part of core go.
```
elliot@trinity:~$ go get -u github.com/EngoEngine/engo
# github.com/EngoEngine/engo
go/pkg/mod/github.com/!e…
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Im using m1 mac on the latest `Monterey`, and I keep getting erros where `GamePad` is not available to me.
Looking at the source I believe it is not getting compiled due to my arch?
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In [`19132e7`](https://github.com/tiekoettercom/searx-instances-uptime/commit/19132e75c396bf89bdb25aa3fdf6236fde47a70b
), engo.mint.lgbt (https://engo.mint.lgbt/) was **down**:
- HTTP code: 0
- Respon…