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## Description
arguably they should look different too but at the very least the station shouldnt hear salv shelling a wreck and wondering if its nukies or sci, since its in space the reverb shouldnt…
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Title is self explanatory.
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[ClaimListener](https://github.com/Ultracrepidarianism/Kingdom/blob/65e5a768b8bde10a60d0f2c7ecd583f271984cd0/src/main/java/ca/ultracrepidarianism/kingdom/listener/ClaimListener.java#L73C34-L73C34)
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Currently in the mod there is no way to fully prevent damage caused by planes exploding which for some users inclusing myself is rather annoying as current gamerules that keep mob griefing off do not …
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Whenever I collide with another vehicle (Be it in flight mode or not), an explosion effect and sound plays.
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This indicator should be structured by assigning scores to rasters based on their overlap with buffers indicating different types of events. Using point locations of FCV events, generate circular buff…
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```
~ $ k rook-ceph destroy-cluster
Warning: Are you sure you want to destroy the cluster in namespace "rook-ceph"? If absolutely certain, enter: yes-really-destroy-cluster
yes-really-destroy-clu…
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It would be nice to add a timer for the offline explosions flag. Originally, if the flag is set to no so that there is no offline explosions, then if a player logs off while being raided the raid cann…
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### Issue Description
TNT destroys bedrock except the mid it was placed to and placing for example over bedrock lets say over ground where also destroyable blocks are makes the explosion effect les…
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### Feature description
in reality nuclear underwater explosions create a large steam bubble that goes up and after waves destroy nearly ships
+ everyone who was in water get free lethal dose of tri…