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Probably an IRQ problem.
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Starts in fc53fc9647353e3757a8538c01d6fd1e9a0ed3ca and last time it worked was 016e1596f7a526f1f9d6b1f13a8906aa11735693
Tested on ed99f8b9257e407a6b3a1191af4360d221d812e2 win32 and wii.
Both norm…
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run adrenaline already error please Introduce me
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https://mega.nz/#!nRoAWRDT!JNlsxpVp5xQSIf9j-tsJTtDNvLmheW9QLQb-0J1dy0I
OK, so I got ahold of Madsiur, the guy who made the Music Player mod, as well as the version of it for TWUE. I wanted to get a…
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Originally discussed over in #49.
Mod purpose: To add some of the 'unreleased" tracks from FFVI into the game without removing any of the existing tracks, utilizing the Dancing Mad MSU-1 mod.
Cu…
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**Requirements**:
Single 16x32 player asset with transparency
Current idea: Scavenger
standing ✅
back standing
left standing
right standing
- Asset created with established palette (in pro…
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As reported by F-Bomb on Quimm:
http://forums.qhimm.com/index.php?topic=16077.msg256337#msg256337
After some testing, I'm 75% certain this is a fading issue.
It might be related to a call to on…
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This time it's The Black Mages' version of "Battle."
Try as I might, I couldn't find any usable loop points, so this one's the whole song looping back on itself.
It's still epic.
This is ano…
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Introducing the one, the only, Final Fantasy Acoustic Rendition. This handy, dandy album, yours for the low, low cost of free. ;-)
https://mega.nz/#!LVBCQaSQ!LqDng39nkOaiAItHXRukXPe_4Vnec2-IjgysTW…
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This may be an instance of Track 51 in the normal game's code. I will have to run the game through a debugger to check. If so, I might have to figure out where the current area is stored in memory and…