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hey, interessting project,
but one question, why you not use the glow plug as flame control like the orginal?
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The generics of FlameGame needs a sentence or two in the Flame docs and as dartdocs.
_Originally posted by @IanWadham in https://github.com/flame-engine/flame/pull/2842#discussion_r1397089423_
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Author: @saukko28 (Saukko)
Date: 2014-12-13
Redmine Issue: 714, https://dev.etlegacy.com/issues/714
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The demo attached shows how buggy this weapon is. Ungiven kills, falme shader bug, unresponsiv…
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Hi!
- Would you let me know each mediapipe 105 landmark represent which part of face?
- mediapipe landmarks return 105 landmark (https://github.com/georgeretsi/smirk/blob/b7c08bd6dc263c731c129b…
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请问你们在补充材料里提到的BFM转FLAME是用的[convert from Basel Face Model to FLAME](https://github.com/TimoBolkart/BFM_to_FLAME) 这个repo吗,我发现里面BFM2009_corr的参数跟我们生成的模型对不上,想问一下你们具体是怎么操作的
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The damage that a tank takes from flamethrowers, even at point blank range, varies wildly depending on the positioning and angle of the attacker. This is the result of a combination of three factors:
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Thank you for publicly releasing your code! However, I encountered several problems while training the model:
1. At https://github.com/czh-98/STAR/blob/master/lib/dlmesh.py#L909, it appears that `m…
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Thank you for releasing great work!
Why NeuralHaircut only support square images?
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Currently all our data is associated with a single instance in time - they are _events_.
There is however many things that require data to span a time range, such as audio and video.
Another use…
emilk updated
6 months ago
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This is a simple implementation of the FLAMES game where two names are given as input(string) and the number of unique letters is calculated. The correct letter corresponding to the names is found. It…