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Hi, I want to know whether just copying the parameters of SMPL (pose) and FLAME (pose and expression) is a valid way to animate SMPL-X meshes (the shape is kept intact)?
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Hello, first of all I really appreciate you provide such a wonderful project to the world! I'm learning a lot from your works and they are very helpful since the paper and corresponding code are well …
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### Describe the bug
There is a phenomenon of thread names being truncated in the collected flame map. For example, Engine-11 was truncated as Engine-1, and Engine-12 was truncated as Engine-1.
### …
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### What client do you play on?
enUS
### Faction
Both
### Content Phase:
70
### Current Behaviour
after casting flame quills, alar stays in the air and approach platform 1 or 4
### Expected Bl…
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### What happened?
Crash when many collision happen
### What do you expect?
Works fine like version `1.18.0`
### How can we reproduce this?
_No response_
### What steps should take t…
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Thank you for your excellent work!
I read your paper and it mentioned that the blendshape format used should be the standard FLAME format, i.e. 300+6+100, but I found that the actual output of the mo…
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### Description
In this example, we will use [cairo-profiler](https://github.com/software-mansion/cairo-profiler) to learn how to analyze execution traces to help developers optimize L2 ressource u…
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When a flame graph is generated with the -out flamegraph.html option, display a legend at the bottom that explains the colours used.
It might also be an idea to say whether or not the graph was gener…
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When new flames are enabled, the conditions where flames appear change from default. It also seems like some audio events either do not occur or have new conditions for triggering.
# Examples:
##…
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hey, interessting project,
but one question, why you not use the glow plug as flame control like the orginal?