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These would not only let Typescript users use chipmunk-js conveniently, it'd also let some other languages like F# and Scala (which I'm using) interop more conveniently. Given that chipmunk-js follows…
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The new autoblow AI Ultra has an API that you can use to control the device and run funscripts, maybe this could be integrated so one could play videos/scripts from this instead of using their web int…
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**Describe the issue**
In all the versions after and including 1.30.0 I cannot get multifunplayer to detect local funscripts when using emby.
I tried both the emby theatre, the webui, and vlc on ea…
DJGoo updated
2 months ago
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What do you think about creating an node.js package (could be written in FunScript) called **fs** or **fse** (for F# Experience...oooohhh), with (roughly) the following capabilities.
## Rough Package …
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Currently ScriptPlayer would start the playback immediately when video/funscript file is open/drag-and-dropped.
When using the Handy, I always have to stop the playback manually and wait for the Hand…
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This would speed up scripting soooo much by being able to see which frame you want to start or stop a stroke, instead of going back and forth between screens one by one.
Added a 'drawing' as illust…
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V1.20 crashes when starting audio output, or using Test This Device option.
Line 93 of qt_ui/audio_generation_widget.py still references TCODE_LATENCY which was removed in commit 579b29f
```
IN…
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**Feature Description**
Currently, it seems like UFO devices are treated like servos with ~0-359 degree range (correct me if I'm wrong!) with RotateCmd driving the UFO to a specific angle within th…
f86k updated
2 months ago
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I got it working, but the result video has audio and video lags the whole time :(
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First off, hat's off to you, i love this player and the functionalities! i have a favourites list of 130 and love to just set it to shuffle thru them for a fast fresh experience. Thank you lots for th…