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Per layer, add JShader objects?
```
shaders[i]->begin();
layers[i]->display();
shaders[i]->end();
```
Or only for a certain layer? (Instead of all)
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Would love the ability to use companion to edit FX Parameters. Such as reverb tails / pre delays. And Tap tempo note control (eg 1/4, 1/8)
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**Describe the bug**
First, we can:
* create an `fx.Module`
* provide a type `A` inside the module
* decorate the type `A` inside the module
* outside the `fx.Module`, populate type `A`
…
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By moving the SMARTS strings in `get_fx_groups()` (https://github.com/Meredith-Lab/volcalc/blob/80bed5bcd85cfee218089be270fdf368c402b305/R/get_fx_groups.R#L100-L141) into a dataframe included with the…
Aariq updated
3 weeks ago
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SceneBuilder fails to to open fxml files that contain an “fx:include” tag, which is used to nest different fxml files.
```
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## Bug Description
Models exported with `torch.export.export`, saved, loaded and then compiled with `torch_tensorrt.dynamo.compile` cannot be loaded with `torch.export.load` with error:
```
W…
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### Describe the bug
Custom hitsparks using the first palette index have issues displaying properly when character def loads its first palette. Other sparks using indexes after the first load the c…
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Chatting with @eellison, there are some invariants that would be nice to have:
- [ ] no targets are OpOverloadPacket (they're either a HOP or OpOverload)
- [ ] OpOverloads's args are the non-kwonly-…
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```julia
function calc_exclusion(as, ϵs)
regions = zeros(Float64, (length(as), length(ϵs)))
Threads.@threads for i in eachindex(as)
a = as[i]
for (j, ϵ) in enumerate(ϵs)
…