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The mac builds, while they work, probably only run on MacOS 12+, because we get our dependencies from brew, which doesn't support backwards-compatible dylib builds. We want to be building for a minimu…
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Hey!
**Bug description**
I am trying to set up a build pipeline, and since we have a lot of spare Windows 10 workstations around, I felt it would be a good use for them to be part of a build farm.…
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Ideally we want to be able not only install AGS Editors, but also any dependency from it like either .NET or vc redistributables, but we need to figure how to check for them.
In the end, it would b…
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Steam
Quest 3
When i load into bonelab melonloader says that its loaded bonelib but when i load in no bonemenu?
Would love some help thanks.
(Latest logs):
[00:40:06.515] MelonLoader v0.6.4 …
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What we want:
- We want to deploy our game based on what's in the main branch
- We want to add a check on whether the game builds
- We want to trigger a build using Github action
TODO:
- Research CI
…
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### Actual behaviour
When running all Play Mode tests in sequence, then there are test failures. But when executed one after another, then they finish successfully.
This is because Unity does not …
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I'm preparing a TODO with every feature I want to add in version `1.0.0`:
- [x] #4
- [x] #5
- [x] #6
- [x] #7
- [x] #8
- [ ] #9
- [ ] #10
- [ ] Better storytelling
- It should be possible…
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This was bothering me for a while, I know that CI is building mac port binary, but we don't have it uploaded to the github releases, neither posted in release thread on forums etc. That probably makes…
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There is no itch.io export in the `.github/workflows/godot-ci.yml` template, only in the gitlab one (`.gitlab-ci.yml`). The documentary mentions that you can run godot-ci with github and gitlab. Thank…
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### Actual behaviour
The continuous integration build using GitHub Actions fails for the Android target platform.
Error message:
```
2023-01-09T11:27:13.6923522Z DisplayProgressbar: Detect Java De…