-
```
In AndroidGame.java you can no longer use
int frameBufferWidth = isLandscape ? 480 : 320;
int frameBufferHeight = isLandscape ? 320 : 480;
Bitmap frameBuffer = Bitmap.c…
-
```
In AndroidGame.java you can no longer use
int frameBufferWidth = isLandscape ? 480 : 320;
int frameBufferHeight = isLandscape ? 320 : 480;
Bitmap frameBuffer = Bitmap.c…
-
**Release Type**: Official Release installed with the Stride launcher
**Version**: 4.2.0.2188, but also older
**Platform(s)**: Windows
**Describe the bug**
When the Game Studio opening a sol…
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**Describe the bug**
Peasants are not spawning despite the population limit is not reached. The green circle timer for spawning keeps turning, but no peasants spawns.
Destroying houses until there a…
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# Module Request
Note: Please try setting up a configuration yourself before raising an issue to request a configuration: ~~https://config.getamp.sh/~~
***There is a newer beta version available …
-
```
In AndroidGame.java you can no longer use
int frameBufferWidth = isLandscape ? 480 : 320;
int frameBufferHeight = isLandscape ? 320 : 480;
Bitmap frameBuffer = Bitmap.c…
-
https://github.com/db0/godot-card-game-framework/blob/main/tutorial/QUICKSTART.md#step-1-create-new-project-and-setup-to-use-cgf
In the first step, the tutorial directs me to find "Autoload" in Pro…
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### User story
I am trying to preload mod framework before server start.
### Game
Palworld
### Linux distro
Debian 12
### Command
command: start
### Further information
```sh
LD_PRELOAD=//li…
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All game overlay screens are not at correct depth. Screens like the game start screen are split so far apart that (a portion) of the screen can be read only if one eye is closed. On my setup, the last…
-
```
In AndroidGame.java you can no longer use
int frameBufferWidth = isLandscape ? 480 : 320;
int frameBufferHeight = isLandscape ? 320 : 480;
Bitmap frameBuffer = Bitmap.c…