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# What
Allow player to collect items and store them for future use.
# Why
Cool game mechanics later on... to be figured out
# How
Need to keep state!
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Remaining FPS dependent game physics. Not game breaking.
1. LMG/HMG firerate. I don't think this can be fixed in the mod without redoing the weapon.
2. Movement or marine bhop is different for ali…
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I tried version 1.3.1 for wine and using default options and it worked perfectly, except for the integration with the desktop that messes with my custom KDE plasma service menu.
The releases after …
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We need to decide what the core game loop and mechanic is:
- finding paintings?
I foresee environmental puzzles being a big part of it, things like
- moving into the past and then back into the prese…
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I will be modeling the following for implementation into early game IR and will need coding support(Please note I will be making these machines to my normal modeling and texture quality, someone is mo…
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Acceptance Criteria:
- Port over "Excess Roles" option and One Night-exclusive roles and mechanics to the main Mafia game mode
- Deprecate the Learn/Games One Night tab
- Add "One Night" win criter…
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It'd be incredibly useful for modders and puzzle designers if we could carefully pick and choose behaviors and interactions between brush entities and the game's many mechanics. This could be useful f…
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### Type
Performance
### Bug description
I have a big performance issues on an Aspire map [Helblinde - The Solace of Oblivion](https://osu.ppy.sh/beatmapsets/594751#osu/1257904). I know there…
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Complete password-based puzzles to get buffs, bonuses, and more to assist in future passwords & conditions.
The user will have HP and checks to manage through various passwords, climb through thre…
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Good afternoon, faced with this problem when translating the game, the translated text is overwritten back by a mod that adds new mechanics to the game, it works also through BepInEx, I also tried to …