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### Describe the project you are working on
I'm the core developer of [EgoVenture](https://egoventure.deep-entertainment.de/), a first person adventure game framework and a contributor to [Escoria](h…
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when I build any demo with wgpu, ie involving libs/zgpu the build fails with the following error:
```
❯ zig build triangle_wgpu-run --verbose-link
triangle_wgpu-run
└─ run triangle_wgpu
└─ ins…
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- Organization name: Piston
- Homepage url: http://www.piston.rs/
- Logo url: https://raw.githubusercontent.com/PistonDevelopers/piston/master/images/piston-logo.png
- How you are using Rust: A modula…
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I mean, at runtime,
load a font file, read some glyhps and render them into a texture.
then use it like a normal SpriteFont.
This feature is very important for asian users. because we use about 200…
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See https://www.reddit.com/r/rust_gamedev/comments/5v5tvo/cant_find_any_up_to_date_piston_tutorials_help/
We need to update the docs so new people gets less confused. One source of confusion is the…
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Please forgive the faux pas if readdressing closed issues is not the "done thing", however with the release of [Windows App SDK 1.0.0](https://github.com/microsoft/WindowsAppSDK/releases) I was surpri…
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**Release Type**: Github
**Version**: Latest (as of Feb 7th 2019, master branch)
**Platform(s)**: Windows 10 x64
**Describe the bug**
Rendering options on a new project only list OpenGL & Di…
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It's really great that we can access native data from the OpenGL context such as glfwGetWin32Window() and glfwGetWGLContext().
It would be nice if that part of the API would be extended to wrap a win…
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Right now the open source community is looking for an open standard json file format that stores animation data in the form of keyframes.
We have an addon for blender that does that already:
https://…
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This issue is to fully eliminate LLVM, Clang, and LLD *libraries* from the Zig project. The remaining ties to these projects are as follows:
* [ ] #8726
* [x] #8727
* [ ] #17749
* [ ] #…