-
Please follow this Issue template to provide relevant information, such as source code repositories, blog links, and screenshots, which will help us investigate.
请按照此 Issue 模版提供相关信息,例如源码仓库、博客链接和屏幕截图,…
-
Hi there, not sure if this is the right place to ask questions, but I'll try anyway.
I'm in the process of a massive update to my game, and I'm using Pathfinding.js for it. I have used it successful…
-
Eai blz! Estou tentando trocar os efeitos sonoros de exemplo que você deixou (os dois wav), e já tentei de tudo mas meu arquivo sempre é reproduzido como se tivesse com pitch errado, meio distorcido. …
-
I'm getting some weird results when attempting to port [glsl-fft](https://github.com/rreusser/glsl-fft) to processing
* [fragment shader source](https://github.com/eli-jordan/generative-art/blob/ma…
-
Your ideas about the language awoke my curiousity about some ideas:
As you know, I'm intrigued by the SugarCpp project, syntactically. I've been in the web/nodejs business for a couple of years now, …
-
Time to ask the hard question: Is our puzzle-platformer a puzzle game, or a platform game?
More seriously, this is the problem as I see it: We have puzzle elements, and we have randomised levels. Ran…
-
Discuss the blog post here; share your thoughts, improvements, or any issues you run into so that others can find them.
-
It is hard to find fitting icons without a list.
You have to import each individually and add them to a diagram to discover what the icon is.
A list, like in https://github.com/tupadr3/plantuml-…
-
# Steps to Reproduce
I opened an edit on some prims I am wearing, selected the texture tab, selected "Bumpiness" and selected "Brightness" to affect the default plywood texture.
# Actual Behavior…
-
**Is your feature request related to a problem? Please describe.**
I am sure JTK knows about Triplanar texture mapping. It is to solve terrain texture mapping issues like this:
![image](https://u…