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Hi!
Sometimes I need to re-generate cmake cache when not connected to the internet.
For example that happens all the time when I switch from Debug to Release configuration and vice versa in Visual S…
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I know how to compile from sources, but it would be great if you could provide instructions on how to install glfw3 (system/root level) by leveraging the debian packages (ubuntu).
It seems there are …
taiya updated
6 months ago
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### Description
When building glfw (tested v3.3.6 and v3.3.8) on Windows with MSVC compiler in `Debug`, the `Debug Information Format` is `\Zi`, thus producing a separate `.pdb` file.
When buildin…
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In the CMakeLists.txt I have configured the path to mujoco as follows:
```
set(mujoco_DIR /home/testswp/robotic/fixed-point-controller/mujoco-installed/lib64/cmake/mujoco)
set(MUJOCO_FOLD…
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Application seems to run fine but the application window does not show. Possibly something to do with the Wayland support for GLFW3?
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I am using the glfw-opengl4 demo to draw. I don't get any compile errors. But the windows are not drawing properly.
[Here is the Image](https://imgur.com/a/RcyyLER)
**Code:**
> ImGuiLayer.h
…
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On release 0.10.5 I get the following linker error:
`/usr/bin/ld: /usr/local/lib/libglfw3.a(x11_window.c.o): undefined reference to symbol 'XConvertSelection'
//usr/lib/x86_64-linux-gnu/libX11.so.6:…
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This feature request enables to switch from WGL_TYPE_RGBA_ARB to WGL_TYPE_RGBA_FLOAT_ARB (On Windows 10) in order to use higher color bit depths than 10 as well as HDR rendering in non-exclusive mode.…
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How to configure opengl environment on CLion of mac?
include
glfw3
glad
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Hi.
I'm trying to create a GLFW project from scratch following the guide from [Conan Center](https://conan.io/center/glfw?tab=recipe) for CMake build on MacOS.
When I execute the last command from t…