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The PBR workflow is a standard game technique yet the assimp support for it is incredibly difficult to use, and in my case, I can't figure it out at all.
Do you have a Maya file, or tutorial, outli…
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hi,
I'm a first time user of asset import. Thank you for such a great library.
I'm trying to import gltf models into my viewer. The positions are fine, but when i use the texture coordinates given …
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Hey, im new in dev's, can't tell which bib/path(?) is blocking the pyinstaller (merging to one exe-file)
" raise PEFormatError("DOS Header magic not found.")
pefile.PEFormatError: 'DOS Header ma…
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**Use Github issues ONLY for validated bugs. PLEASE DISCUSS THEM ON THE FORUM FIRST!**
We have a really active forum to help answering questions (https://forum.babylonjs.com/)
**Repro**
- Bug r…
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**Describe the bug**
when i update this library to the latest, as long as require any extention from @gltf-transform/extensions library, no matter use it or not, running the code will report a error
…
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In the glTF specification, the [meshes-overview](https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#meshes) states that the `mesh.primitives` correspond to the vertex attribute data of the …
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### Describe the project you are working on
Cave mapping program from within VR https://github.com/goatchurchprime/tunnelvr
### Describe the problem or limitation you are having in your project
M…
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It'd be nice to support importing (and exporting) of glTF 2.0 files.
[Khronos just released](https://www.khronos.org/news/permalink/khronos-releases-gltf-2.0-specification) the finalized [glTF 2.0 …
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Hi guys!
Im trying to add a function for make a screenshot of my 3D model rendered in AR, the model is captured but the nackground of the object is always black or whi…
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`.pmx` amd `.pmd` are 3d model format, `.vmd` is skeletal animation format.
These formats formats are used in MikuMikuDance and MikuMikuMoving, a software that popular in Vocaloid and Japanese anime …
tuxzz updated
2 years ago