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Tested versions
Tested in Godot 4.2.2
System information
Godot v4.2.2.stable - macOS 14.5.0 - Vulkan (Mobile) - integrated Apple M1 - Apple M1 (8 Threads)
Issue description
I have created a…
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I am trying to learn how to create iOS plugin for `Godot` engine. I just created simple iOS plugin which stores some key value data in `UserDefaults` and retrieve it. Here are the steps which i follow…
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Godot 4.2.2 stable
The Inspector Plugins guide has a tiny confusion.
Problematic URL: [Inspector Plugins](https://docs.godotengine.org/en/stable/tutorials/plugins/editor/inspector_plugins.html)
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### MAX Plugin Version
1.0.3
### Godot Version
4.2.2
### Device/Platform Info
Xiaomi Redmi Note 9 Pro, Android 11
### Current Behavior
App crash on start
![image](https://github.com/AppLovin…
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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
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Using Garuda Linux with openssl-3.0.7-4, libxcrypt-4.4.33-1, git-2.39.0-1, and…
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Hello, I have issues running the addon,
Either by :
- Running the repo as a standalone project.
- Running it in another project after importing the addon.
In both situations having the proper…
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We will need a database in order to store which pieces are placed and also keep track of statistics.
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starting in Godot 4.2, Android plugins built on the v1 architecture are now deprecated. Instead, Godot 4.2 introduces a new Version 2 (v2) architecture for Android plugins.
will the plugin work for…
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~~I m trying to write a custom plugin for godot in double precision build~~
~~Gd.bind() cause crash, with double-precision feature in `double precision` build godot.~~ (Latest godot `master` branch…
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I'm still trying to get the plugin to work on the latest Godot build v4.3.beta2.official, but am running into various issues. I'm not sure if this is a user-error on my part, or an error related to t…