-
(Also note, since these are suggestions, you can do with these ideas however you please as it is your nod or just ignore these.) I had couple ideas if you plan to do even higher level skills later on,…
-
***Please read the guidelines before submitting:*** https://github.com/nonamecrackers2/crackers-wither-storm-mod/issues/217
**Description of feature**
The Withered Player is as the name suggest a …
-
This is a place where you can put any ideas or problems you have with the temperature system added in v0.4.8
Possible ideas include:
- items that should be sewable into your armor to get weather r…
-
```
2018-06-16 17:42:42: ACTION[Main]: Server for gameid="LOTH" listening on 0.0.0.0:32001.
2018-06-16 17:42:43: WARNING[Server]: Assignment to undeclared global "healthbar_heat_noise" inside a func…
bvn13 updated
6 years ago
-
#### Issue description
Bugs with armor and absorption effect.
Armor: Armor takes no damage.
Absorption effect: This effect is glitchy. It'll take your main hearts for a second and replace it with …
-
Right-clicking a jukebox with a stack of music discs causes one to be removed from the player's inventory, but the whole stack to be placed into the jukebox's inventory. All but one then gets ejected,…
-
I think that, due to how AC works in PF1e (especially how Owlcat has implemented it), that it is more effective to get high AC by multiclassing and going without any armor, than it is to actually wear…
-
There are three displays for reduce damage:
1. reduce melee damage
2. reduce ranged damage
3. reduce both
Reduce both still cannot be displayed as an accurate icon, and it often brought by armore…
by003 updated
4 months ago
-
### Checklist
- [X] I have [pruned](https://pgm.dev/docs/guides/preparing/pruning-chunks) the map. (If you used OCC Mapmaker and downloaded your map, it has been pruned for you.)
- [X] I have agre…
-
*Using 'liquidenchanting-1.12.2_v5*
Some potion effects will only apply their effect as they tick down but because the liquid enchantment keeps applying the potion effect endlessly per tick as long…