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Similiar to SimulateGravGunDrop and SimulateGravGunPickup, would it be possible to include a simulation of Punt or Throw? Currently there is no way of making Striderbuster Bombs activate other than th…
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### Origins of the Feature
Well, most Game Engines or Frameworks have some basic Physics implementation, like collision detection, rigid bodies, gravity and some of those sorts. And I think adding …
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Bug Description:
Randomizing joint friction is not working.
Steps to Reproduce:
Run the script: source/standalone/tutorials/03_envs/create_cartpole_base_env.py with the following changes:
Remo…
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@zhazorken and I were trying to set up a toy model where the direction where gravity is acting is periodic and there's some sort of buoyancy source in the domain, leading eventually to a plume that's …
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I am creating a simulation where blocks can slide according to gravity, but only along one axis (either x or y), like they're following a hidden groove or something (gravity changes). I've already loc…
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Hello,
I'm working on a object level teleoperation and I have an strange issue with the box behavior in the simulation. I assume it has something to do with how I teleoperate the object itself but …
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Dynamic vs static vs Kinematic
[![image](https://github.com/user-attachments/assets/05823634-60c5-4c8d-becf-d1c240b6ed18)](https://youtu.be/xp37Hz1t1Q8)
https://youtu.be/xp37Hz1t1Q8
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## Why Gazebo 9 with dart
We need force control with more easier settings:
- [gravity compensation plugin in gazebo](http://gazebosim.org/tutorials?tut=gravity_compensation&cat=plugins), or we wil…
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Hi everyone! I'm working at a Nao robot simulation that performs with VELOCITY actuator_type but I have to switch to SERVO mode. Once done, robot falls down due to gravity force, and, regardless of th…
pet93 updated
6 years ago
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Hey, this is really cool. I've been trying to work out how to how to do self-gravitating fluid simulation beyond a toy star model and have gotten confused reading papers. I was wondering if you could …