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![halflife 25,50 3x .jpg](https://github.com/user-attachments/assets/29993a00-5d6d-432a-8ba5-f846c6d6bd8e)
![321838289-fa7a042c-d44e-4de3-98f7-0186b9be12a6.jpg](https://github.com/user-attachments/as…
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Need skip CONTENTS_SKY and CONTENT_SOLID (need check contents from leafs with this faces, then check 'if leaf content is sky/solid then this is trash faces) faces to make exported .map cleaned from tr…
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https://github.com/ValveSoftware/halflife/assets/151701760/8e756511-82cd-4622-9c69-3c9a8176efbb
The HECU Grunt encountered immediately outside the warehouse gate always wake up and retreat before…
XO9R updated
9 months ago
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Is it possible to fix it? When I create a lot of entities they are invisible.
https://github.com/ValveSoftware/halflife/issues/3349
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When Half-Life 1 was updated to handle studio model rendering in the client dll with SDK 2.0 a bug started occurring where studio models moved by other entities like `func_tracktrain` would stutter.
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**Problem & Proposed feature**
Pandas ewm function works similar to the pandas expanding function in that it rolls over the whole dataframe. In my case however, I need to specify a fixed window or of…
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The structure of the SDK and ADM itself is very messed up. The goals are quite simple:
## Structural changes
- [x] Unify the duplicated Vector classes
- [x] Move player movement code into `shared…
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Is it possible to have a "debug toggle" or something similar to attempt execution of a plugin via the runtime to warn instead of dying when hitting an undefined native? Ideally, I'd like to be able to…
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please can someone do iOS 15-16 support
_please_
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How to reproduce:
- make sure that`cl_righthand 1`
- start a new game, join a team
- select Knife, execute `cl_lw 0` in console
- select Pistol, it'll be in your left hand
- you can "play" with cl_lw …
ghost updated
2 months ago