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I have some sounds that should be played as soon as the user hover some elements after loading the page. However there are some cases where the audio is locked by the [Web Audio, Autoplay Policy](http…
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When a track is set to loop, it loops only as long as the screen is active.
This is a known limitation of the currently used howler.js audio engine. See https://github.com/goldfire/howler.js/issues…
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We're using assets in 44.1 kHz, playback in 48kHz results in crackles/pops in audio.
Observed on iphone X running ios 12.1.4, Howler 2.1.1
The Howler-internal unload() and creation of a new aud…
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歡迎推薦 **實用** / **趣味** 的 JS plugin / library~
記得寫簡述~
討論建議移到 gitter 唷
https://gitter.im/f2etw/developers
Rplus updated
7 years ago
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Two things :
- the songs are mp3 files, that the player has to load entirely before starting to play them. This provokes a long waiting time before the songs actually start playing on clients with a…
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I used howler.js in a HTML5 game, and find an issue in ios (we test it in iPhone 5 / 5S / 6 / 6S, with Chrome and Safari):
When a player is playing the game, and someone call in. If player refuses …
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Hi, thanks for great project first. I've a silly question. I just want a lipsync (actually just need a speaking animation no need sync for now) tried `head.speakText("Hello how are you…
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Hello,
I am wondering if caching/grouping functionality, similar to [HowlerJS](https://github.com/goldfire/howler.js/) could please be implemented? There are two problems with how Wad handles sounds:…
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Chrome 66 have changed its autoplay policy:
> An AudioContext must be created or resumed after the document received a user gesture to enable audio playback.
https://developers.google.com/web/update…
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> **System:**
> Windows 10.0.16299 Pro x64
> Chrome 66.0.3359.139
> Tone.js @ https://unpkg.com/tone@latest/build/Tone.js
I wrote a Tone.js test…