-
Hey! Great work. I had a couple questions on the surface reconstruction when the camera in the input video moves a lot.
Does Neuralangelo optimize the implicit surface in a canonical object-centric…
-
At the moment, the construction of a matrix from a linear operation for the multigrid solver on the GPU involves scalar operations:
https://github.com/CliMA/Oceananigans.jl/blob/60470f4d716026f161d…
-
This thread on numpy-discussion points to a nice way to construct a surface from a point cloud.
http://thread.gmane.org/gmane.comp.python.numeric.general/44470
This is potentially useful, maybe …
-
I was testing the functionality of the Noether package, to be more precise, the raster tool path planner, on the CAD generated meshes. It seems there are some implicit assumptions that prevent from u…
-
I'm trying to do the following:
- Start with a 3D UnstructuredGrid mesh containing tetrahedrons, triangles, and vertices.
- I'm building the mesh in gmsh, saving it, then loading with meshio, …
-
These will come from the outcome of #38373 and ongoing prototypes, after we finish #38440 and #38441.
Early examples of possible directions:
* Surfacing the structure of a codebase
* Noting when s…
-
## Compiler version
3.1.3
## Minimized code
Scastie: https://scastie.scala-lang.org/pz6QIrsKQqe6qrdZDeSLvg
Using `-Ykind-projector`
```Scala
object x {
sealed trait ZIO[-R, +E, +A] …
-
Hi,
The weston patch [1] use gbm_surface_get_in_fence_fd() which is undefined:
```
../libweston/backend-drm/kms.c: In function ‘drm_output_apply_state_atomic’:
../libweston/backend-drm/kms.c:9…
-
Broadly, we can consider three separate axis of how we should be modeling contact:
1. Which order of dynamics should we consider?
- Quasistatic Formulation (throw away the mass matrix)
- Quasidynam…
-
### What improvement do you think would an existing feature or tool in DevToys?
I work with a system that works with base64 values and DevToys has been a very useful for encoding and decoding those v…