-
Reported by : zarf
Description :
This is a very old problem. I thought it was filed, but it's not.
CocoaGlk's handling of glk_cancel_line_event has always been a mess. It's supposed to leave the play…
-
Reported by : Draconis
Description :
In previous releases text in brackets within quotes would be shown in a different shade of blue to set it apart from the literal string. In 6M62 this no longer hap…
-
Reported by : Draconis
Description :
If an Understand line contains an [any thing] token and no literal text, and the player gives a malformed command to an NPC, leading to an "answering it th…
-
Reported by : Marc
Description :
Issuing the command "take all" several times when there is nothing will raise a "Too many activities are going on at once." error.
Steps to reproduce :
The player is …
-
Reported by : vlaviano
Description :
All words in a multi-world plural name of an I7 kind are pluralized in the game's dictionary, even those words that are singular, leading to MULTI_PE parse errors …
-
detect language from file extension, at least for some common ones
-
Reported by : dfremont
Description :
In 6M62, code in an unused extension that would cause a lexer error (e.g. word too long, too much text in quotes, etc.) if actually used can cause Inform to crash …
-
Reported by : jmcgrew
Description :
The first line of an extension example, like the first source line of a story, normally contains a quoted title. But if the title of an example in an extension proj…
-
Reported by : bloomer_au
Description :
If I do a really big chain of mulitple edits (typing, deleting, cutting, pasting, inserting, moving blocks around) there's a 90% chance that if I try to undo thr…
-
Reported by : mattweiner
Description :
When "empty" is defined using "Definition: a container is empty if....", then attempting to use before the name of a specific thing leads to a compiler error. (A…