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This should be a global wrapper of boolean inputs. Should be platform independent, implemented via SFML or the standard library. Having this polled in another thread should be fine.
Requirements:
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I have started work on a new input system (essentially a replacement for default io, readline, linenoise, etc.). This system allows me to do the following:
* [ ] Store commands in history, show them …
ghost updated
6 years ago
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Apps which support the dark color scheme should have a toggle where the system default can be overridden. The dark model config should be changed to set the color-scheme value like the example below:
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```
The input system is located in GameInputManager.
Functionality is as follows:
GameInputManager is a key, mouse and joystick listener. All input events
must go through the GameInputManager.
NOTE…
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Prompted by a couple of occurrences of German users being unable to utilize their native keyboard layout- in particular the AltGr modifier key, native keyboard input will allow us to ensure Neos is re…
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**Describe the enhancement:**
For the [UDP input metrics](https://www.elastic.co/guide/en/beats/filebeat/master/filebeat-input-udp.html#_metrics_15), make it clear when the data is invalid. The avail…
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The input system does not respond as quickly as the user can press keys. Key presses may need to be queued for a short time or some other work-around thought up to solve the issue described below.
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the input shapefile needs to be in a projected coordinate system in order to calculate the parameters, add a check so we can return an error message that tells the user exactly what's going wrong and …
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### Introduction
Research game's input systems so that the client does not have to rely on external APIs to read input keys, ...
### Scope
Game research only.
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Lua system wrapping up other systems.
1. Application System
2. Configuration System
3. ImGuiWrapper System
4. Input System
5. Physics System
6. Render System
7. Sound System
_…