-
### Description
Steps to reproduce:
* Create the following simple sketch:
![cads_1](https://github.com/user-attachments/assets/9414daf7-9245-4400-8be8-f587f000e37b)
The exact dimensions do…
-
**Describe your environment**
1. minimega 2.9 da0b90c8433774c2621b92bc669ee7c2fbf02acb 2024-09-04
2. Ubuntu 22.04
3. n/a
4. KVM
**Describe the bug**
When starting minimega with the flags `-h…
-
### Description
Feedback from a user on Kuma Slack.
Because supporting all stable (same value) tags between instances of `kuma.io/service` is expensive to compute, we decided to support only `k8s.…
-
### Describe the bug
When multiple players are connected to a game and the scene is changed. there is a chance at least on of the players will have all networked objects in their scene duplicated. Th…
-
I am using the `ESMF_MeshCreateDual()` method to construct the dual mesh (swapping nodes and elements) of the NEPTUNE mesh. The original mesh is constructed with nodal and element coordinates -- as i…
-
Currently, every renderable_component is a separate draw call. That's horrible.
-
### 🐛 Describe the bug
DTensor random numbers provide an offset based RNG state tracker OffsetBasedRNGTracker for CUDA. However, for CPU, this offset based RNG state tracker is not available, and it …
-
We should consider support for mesh picking without using physics engine.
There's an older PR which implements this, but it would need to be updated to latest changes with the engine, or at least u…
-
**Is your feature request related to a problem? Please describe.**
I have a post-import script that converts mesh instances into voxel modifier meshes. The modifiers do not work unless they are imm…
-
I wish to use SKEL to generate a skin mesh with a given pose of BSM. I worked under the assumption that the pose parameters of SKEL match the coordinates of BSM, albeit in a slightly different order, …