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# Bug Report
## Problem
In cordova-ios v5.1.1, the below snippet can be used in `plugin.xml` to embed, in the generated Xcode project of the final app, a reference to an external Xcode project u…
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I downloaded the source and tried to build it on my iPhone 12, but I got a build error. At first, there was an rtabmap/utilite/ULogger.h' file not found error, and I tried to fix it through header sea…
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My project uses opus-rs v0.3.0 which references audiopus-sys v0.2.2.
When I specified aarch64-apple-ios as the target to build for iOS, the following error was displayed.
```
(*'-') < cargo build…
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### What is your question?
Hi,
I'm trying to cross compile for iOS using a user toolchain. I have cmake `3.22.1` installed locally. I could build with other profiles except with iOS.
When I run…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Package/Plugin version
9.3.0
### Platforms
- [X] Android
- [ ] iOS
- [ ] Linux
- [ ] MacOS
- [ ] Web
- [ ] W…
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my cmake version is 3.1.0
execute the shell:
python ../platforms/ios/build_framework.py ios
then output:
```
-- Setting up iPhoneOS toolchain for IOS_ARCH='armv7'
-- iPhoneOS toolchain loaded
…
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```
What steps will reproduce the problem?
1. Run cmake using the ios toolchain, open the xcodeproject
What is the expected output?
Generate Debug Symbols should be "Yes" for "Debug" and "RelWithDebI…
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```
What steps will reproduce the problem?
1. Run cmake using the ios toolchain, open the xcodeproject
What is the expected output?
Generate Debug Symbols should be "Yes" for "Debug" and "RelWithDebI…
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```
ImportError: dlopen(... site-packages/imgui_bundle/_imgui_bundle.cpython-312-darwin.so, 0x0002): symbol not found in flat namespace '_BrotliDecoderDecompress'
```
Works fine on my M3 mac, but…
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- cocos2d-x version: 3.17.2
- devices test on: iPhone
- developing environments
- Xcode version: Version 10.3 (10G8)
How to use cocoapods with cmake project on iOS?