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**Setup**
- OS: server: Ubuntu 22.04.1
- Browser: firefox
- Module version: Lockview 1.5.8
- Foundry version: 10 build 303
- Gaming system & version: Lancer 1.6.1
- Any other modules enab…
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Currently Tiled supports Hexagonal maps with offset coordinates. There are [other possible coordinate systems](http://www.redblobgames.com/grids/hexagons/#coordinates), and one of them is Axial coordi…
bjorn updated
3 years ago
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As explained in https://github.com/libgdx/libgdx/wiki/Tile-maps we need Isometric tmx integration. `braingdx` [already integrates with Orthogonal tiled maps](https://github.com/bitbrain/braingdx/tree/…
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When you have wobbly walls disabled and you mark an area that has liquids, the edges show the slab being wobbly and even show the wave movement.
This is a KeeperFX issue as the original game did no…
yani updated
2 months ago
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Transparency in the `ImguiPlotter` shows up different than in `Plotter` from pyvista
```python
from pyvista_imgui import ImguiPlotter
import pyvista as pv
pl = ImguiPlotter()
sphere = pv.Sphere…
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Give GUI for piping isomtrics options.
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### CCTMXLayer.js getTileAt bug at line 427, bad vertexZ value
in https://github.com/cocos2d/cocos2d-html5/blob/develop/cocos2d/tilemap/CCTMXLayer.js#L427
the value of vertexZ is always being 0,…
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Just as I expected
![unknown](https://user-images.githubusercontent.com/632278/33664031-8595dae8-dad5-11e7-80a6-4510d657985f.png)