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option to drop a chest full of items
drop: CHEST@[DEFAULT] for players could act as a simple "tombstone" (will include in example config along with a comment that the "Tombstone" plugin is more fully…
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Currently on `Android` if you navigate with `shell.GoToAsync("//Item2");` it resolves before navigation has finished at the platform level
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The FaN currently gets its viewmodel animation set from some hardcoded logic in `CTFScatterGun::SendWeaponAnim`, which checks the attribute `set_scattergun_has_knockback` to determine whether to use t…
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Suppose:
- Item1 has tagA and tagB
- Item2 has tagA and tagC
- Item3 has tagB and tagC
It would be very handy if it were possible to filter on the item based on tagA AND tagB. So only Item1 gets…
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Currently, the default behavior for the content pseudo-elements (`::view-transition-old` and `::view-transition-new`) is to animate to/from `opacity: 0`. This is usually sufficient, and customizable b…
noamr updated
1 month ago
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The current output format for `metadata.json` that gets populated on a `get` step is a list of maps:
```json
[{"name": "item1", "value": "bla"},
{"name": "item2", "value": "foo"},
...]
```
…
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The repositories currently don't offer support for transactions (using TransactionalBatch), for use cases where a bunch of CRUD actions have to all succeed/fail together. If transactions are required,…
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For example, this expression:
```livescript
{item1, item2} = o = new CustomObject!
```
compiles to this code:
```javascript
ref$ = o = new CustomObject(), item1 = ref$.item1, item2 = ref$.item2;…
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Consider the code below:
```
import 'package:dropdown_button2/dropdown_button2.dart';
import 'package:flutter/material.dart';
class DropDownButtonItemsTest extends StatelessWidget {
const Dro…
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Input:
```
- item1
- item2
- item3
test
1. item1
2. item2
3. item3
* item1
* item2
* item3
```
Output:
```
item1 item2 item3 test item1 item2 item3 item1 item2 item3
```