-
```
As discussed before (http://box2d.org/forum/viewtopic.php?f=9&t=8417) the
Builder pattern can simplify Object creation and create a fluent user interface.
I'm using builders for creating Shapes …
-
```
This might get shot down quickly, seeing as jbox2d only aims to be a direct
port of the C library called box2d. However, it would still be cool to see the
Bayazit algorithm implemented right int…
-
```
This might get shot down quickly, seeing as jbox2d only aims to be a direct
port of the C library called box2d. However, it would still be cool to see the
Bayazit algorithm implemented right int…
-
Hello!
I made a custom loader for JBox2D and I would like to upload it here...
Sadly I have NO idea how gradle works -I am happy I managed to make gradle run the editor,
by mere luck :D- so I don't…
-
```
Hello again! I downloaded the last version of cocos2d zip yesterday.
My problems started when breakpoints didn't work out inside CCDirector class. I
found out that this is because lib/cocos2d-an…
-
### Origins of the Feature
Well, most Game Engines or Frameworks have some basic Physics implementation, like collision detection, rigid bodies, gravity and some of those sorts. And I think adding …
-
```
Hello again! I downloaded the last version of cocos2d zip yesterday.
My problems started when breakpoints didn't work out inside CCDirector class. I
found out that this is because lib/cocos2d-an…
-
A call to add_library(...) always throws ClassCastException no mater which library I'm trying to add.
Callstack:
```
java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoa…
-
```
I really like this project. Is there a discussion group to talk about it and
ask questions?
```
Original issue reported on code.google.com by `joshmari...@gmail.com` on 5 Nov 2011 at 1:05
-
```
This might get shot down quickly, seeing as jbox2d only aims to be a direct
port of the C library called box2d. However, it would still be cool to see the
Bayazit algorithm implemented right int…